I developed the figurehead in Blender, as I haven’t been able to understand how to work in the sculpt environment in Fusion 360.
The legs were relatively easy, just a matter of drawing the outline as they intersect with the plane of the ship’s stem. Then I built the rounded form out.
Continue reading “Sultana build log – Part 59”
Work on the details of the Sultana’s hull is nearly complete. Soon I will be moving on to the masts, spars, and rigging. Here is what the Sultana looks like now.
Actually, that’s the real Sultana back in December, when her masts were removed for maintenance. The picture is from the video Winter Maintenance on SULTANA’s Masts.
Continue reading “Sultana build log – Part 58”